Cars |
Object Codes |
Dat_Cars.html |
Cars - Car Data Table
all GTA Demos, GTA Full Version
Cars and other objects can be placed on the map using the PARKED Object Code.
T = parameter for PARKED |
$$$ = Mint Value at Dock |
Name = Name of vehicle |
sp = Speed quality |
FXT = Car Name Message ID in SPECIAL.FXT (Full game) |
hd = Handling Quality |
nyc: x or color = available, - = not available in Liberty City Demo, crash = game crashes when car is entered |
dm = Damage Quality |
sanb: like sanb, but for San Andreas Demo |
ds = desirability |
real name: car that exists in the real world |
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T |
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nyc |
sanb |
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0 |
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blue |
- |
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1 |
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purple |
red |
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2 |
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purple |
- |
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3 |
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white |
white |
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4 |
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x |
x |
- |
10 |
4 |
8 |
1% |
6 |
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5 |
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x |
x |
- |
6 |
4 |
9 |
1% |
6 |
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6 |
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white |
white |
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7 |
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- |
aqua |
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8 |
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- |
- |
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9 |
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x |
x |
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10 |
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- |
- |
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11 |
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blue |
- |
- |
3 |
4 |
- |
1% |
2 |
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12 |
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- |
red |
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13 |
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x |
x |
- |
2 |
4 |
- |
- |
2 |
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14 |
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green |
- |
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15 |
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- |
- |
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16 |
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- |
- |
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17 |
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red |
- |
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18 |
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aqua |
- |
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19 |
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blue |
red |
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20 |
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- |
- |
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21 |
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red |
- |
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22 |
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x |
x |
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23 |
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- |
- |
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24 |
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- |
- |
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25 |
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white |
- |
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26 |
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white |
- |
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27 |
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red |
- |
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28 |
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gold |
- |
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29 |
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white |
- |
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30 |
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- |
- |
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31 |
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blue |
blue |
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32 |
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- |
- |
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33 |
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- |
- |
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34 |
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blue |
- |
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35 |
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black |
dragon |
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36 |
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- |
- |
- |
6 |
4 |
8 |
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9 |
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37 |
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x |
x |
- |
3 |
1 |
10 |
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9 |
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38 |
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- |
- |
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39 |
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- |
- |
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40 |
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- |
- |
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41 |
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red |
green |
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42 |
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x |
x |
- |
6 |
4 |
10 |
2% |
6 |
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43 |
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school |
jesus |
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44 |
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x |
x |
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45 |
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blue |
green |
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46 |
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blue/ silver |
blue/ grey |
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47 |
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doesn't work |
doesn't work |
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48 |
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- |
- |
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49 |
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- |
- |
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50 |
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- |
blue |
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51 |
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- |
aqua |
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52 |
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- |
- |
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53 |
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- |
red |
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54 |
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- |
red |
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55 |
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- |
red |
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56 |
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- |
- |
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57 |
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- |
- |
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58 |
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blue |
blue |
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59 |
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- |
- |
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60 |
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- |
- |
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61 |
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- |
orange |
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62 |
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- |
d.green |
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63 |
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- |
red |
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64 |
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- |
purple |
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65 |
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- |
tan |
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66 |
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- |
red |
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67 |
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- |
- |
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68 |
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- |
- |
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69 |
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- |
- |
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70 |
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brown |
brown |
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71 |
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- |
red |
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72 |
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blue |
- |
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73 |
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- |
- |
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74 |
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- |
green |
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75 |
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- |
- |
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76 |
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red |
red |
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77 |
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- |
- |
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78 |
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- |
- |
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79 |
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- |
brown |
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80 |
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x |
- |
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81 |
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- |
- |
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82 |
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- |
- |
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83 |
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- |
- |
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84 |
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- |
- |
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||
85 |
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- |
- |
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||
86 |
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- |
black |
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|
87 |
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- |
- |
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88 |
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crash |
crash |
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89 |
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- |
- |
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90 |
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- |
- |
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91 |
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- |
- |
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92 |
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- |
- |
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93 |
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- |
- |
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94 |
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- |
- |
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95 |
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- |
- |
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96 |
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- |
- |
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97 |
|
- |
- |
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98 |
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|
crash |
crash |
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|
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|
99 |
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|
aqua |
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|
crash |
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|
100 |
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|
crash |
crash |
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101 |
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|
crash |
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|
crash |
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|
102 |
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|
crash |
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|
crash |
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103 |
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|
crash |
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103-... |
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|
crash |
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104 |
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|
red crash |
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105 |
|
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|
red crash |
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106-... |
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|
red crash |
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No limitations reported. It seems that the game crashes when it can't find the name of the car in the active FXT file at the time the car is entered.
Helicopter:
The Helicopter can be used if a
[car88]Helicopter
line is added to the active FXT file.
Sad to say, the Helicopter drives like a truck or bus...
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Object Codes Overview, PARKED, FXT Files
Information contributed by ZyNTaX, schu, Nathan Weiler(real name info), Chris Turner, BMG and Michael Mendelsohn.
Not all car types have been tested. Is the Helicopter able to fly? Availability info for different versions of the game is also incomplete.
MISSION.INI |
Last change: 21 Dez 1997 |
unofficial GTA Reference |