PARKED |
Object Codes |
Obj_PARKED.html |
PARKED - places parked cars (and other objects?) on the map.
### 1 (x,y,z) PARKED t d
all GTA Demos, GTA Full Version
Cars and other objects can be placed on the map. The cars can be entered and used by the player.
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object index |
1 |
always 1 |
(x,y,z) |
object coordinates |
t |
Car/Object Type (0-106?) (see below) |
d |
direction of object:
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t = parameter t |
Name = Name of vehicle |
FXT = Car Name Message ID in SPECIAL.FXT (Full game) |
nyc: x = available, - = not available in Liberty City
Demo, |
sanb: like sanb, but for San Andreas Demo |
$$$ = Mint Value at Dock |
0 |
|
nyc |
sanb |
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t |
|
nyc |
sanb |
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---|---|---|---|---|---|---|---|---|---|
88 |
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?! |
?! |
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100 |
|
? |
? |
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89 |
- |
- |
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101 |
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? |
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90 |
- |
- |
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? |
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91 |
- |
- |
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102 |
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? |
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92 |
- |
- |
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? |
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93 |
- |
- |
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103 |
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? |
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94 |
- |
- |
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103-... |
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? |
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95 |
- |
- |
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104 |
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? |
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96 |
- |
- |
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105 |
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? |
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97 |
- |
- |
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106-... |
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? |
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98 |
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? |
? |
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99 |
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? |
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? |
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Placement:
No limitations reported. It seems that the game crashes when it can't find the name of the car in the active FXT file at the time the car is entered.
Activation:
Parked cars can be entered and driven by the player. Can a parked car be activated by a program statement? PARKED Cars often hace CARTRIGGER objects with them to start missions (or the car alarm?).
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Object Codes Overview, Car Data, CARTRIGGER, FXT Files
Information contributed by ZyNTaX, schu, Nathan Weiler(real name info) and Michael Mendelsohn.
Not all car types have been tested. Nobody has found out yet how to use the helicopter. Availability info for different versions of the game is also missing. Can the car alarm be turned off and on?
MISSION.INI |
Last change: 20 Dez 1997 |
unofficial GTA Reference |