PARKED
Object Codes
Obj_PARKED.html

Name

PARKED - places parked cars (and other objects?) on the map.

Synopsis

### 1 (x,y,z) PARKED t d

Availability

all GTA Demos, GTA Full Version

Description

Cars and other objects can be placed on the map. The cars can be entered and used by the player.

Parameters

###

object index

1

always 1

(x,y,z)

object coordinates

t

Car/Object Type (0-106?) (see below)

d

direction of object:

0 = South
256 = East
512= North
768 = West

Any value in the range 0-1023 should be permissible for odd directions.

Use this formula for compass heading c:
c=(d-512)*90/256; add 360 if the value is negative.
d=(c-180)*256/90; add 1024 if the value is negative



Car/Object Types:

Legend:

t = parameter t

Name = Name of vehicle

FXT = Car Name Message ID in SPECIAL.FXT (Full game)

nyc: x = available, - = not available in Liberty City Demo,
? = game crashes when car is entered, ! = unless FXT entry is added manually

sanb: like sanb, but for San Andreas Demo

$$$ = Mint Value at Dock



t Name FXT L S $$$ 0 Beast GTS [car0] x - 12000 1 Bug [car1] x x 2000 2 Counthash [car2] x - 12000 3 Bike [car3] x x 2000 4 Squad Car [car4] x x - 5 Ambulance [car5] x x - 6 Repair Van [car6] x x 6000 7 Juggernaut [car7] - x - 8 Juggernaut [car8] - - - 9 Coach [car9] x x - 10 Breakdown Truck [car10] - - 11 Train [car11] x - - 12 Tram [car12] - x - 13 Boat [car13] x x - 14 Penetrator [car14] x - 8000 15 - - 16 - - 17 Itali [car17] x - 8000 18 Mundano [car18] x - 6000 19 4 X 4 [car19] x x 4000 20 - - 21 Stallion [car21] x - 6000 22 Taxi [car22] x x 4000 23 - - 24 - - 25 Impaler [car25] x - 8000 26 Jugular [car26] x - 8000 27 Pickup [car27] x - 4000 28 Porka Turbo [car28] x - 8000 29 Cossie [car29] x - 12000 30 - - 31 Bulldog [car31] x x 8000 32 - - 33 Juggernaut [car33] - - - 34 Challenger [car34] x - 4000 35 Limousine [car35] x x - 36 APC [car36] - - - 37 Tank [car37] x x - 38 - - 39 - - 40 - - 41 Superbike [car41] x x 42 Fire Truck [car42] x x - 43 Bus [car43] x x - 44 Tanker [car44] x x - 45 TV Van [car45] x x 8000 46 Transit Van [car46] x x 47 Model Car [car47] ? ? 48 - - 49 - - 50 Roadster [car50] - x 51 Love Wagon [car51] - x 52 - - 53 Beast GTS [car53] - x 12000 54 Mundano [car54] - x 6000 55 Mamba [car55] - x 56 - - 57 - - 58 Portsmouth [car58] x x 4000 59 - - 60 - - 61 Speeder [car61] - x 62 Porka [car62] - x 63 Flamer [car63] - x 64 Vulture [car64] - x 65 Pickup [car65] - x 4000 66 Itali GTO [car66] - x 67 - - 68 - - 69 - - 70 Regal [car70] x x 4000 71 Monster Bug [car71] - x 72 Thunderhead [car72] x - 8000 73 Panther [car73] - - 74 Penetrator [car74] - x 8000 75 LeBonham [car75] - - 76 Stinger [car76] x x 8000 77 F-19 [car77] - - 78 Brigham [car78] - - 79 Stinger Z29 [car79] - x 80 Classic [car80] x - 8000 81 29 Special [car81] - - 82 Itali GTB [car82] - - 83 Hotrod [car83] - - 84 - - 85 - - 86 Limousine [car86] - x - 87 Impaler [car87] - - 8000

0

Name

nyc

sanb

$

t

Name

nyc

sanb

$$$

88

Helicopter

?!

?!


100

Boat

?

?


89


-

-


101

Trash Can


?


90


-

-



Grey Dot

?



91


-

-


102

Trash Can


?


92


-

-



Grey Dot

?



93


-

-


103

Trash Can


?


94


-

-


103-...

Beast GTS

?



95


-

-


104

Mundano


?


96


-

-


105

Bug


?


97


-

-


106-...

Mundano


?


98

Coach (Bus)

?

?







99

Juggernaut


?








Grey Dot

?








Usage:

Placement:

No limitations reported. It seems that the game crashes when it can't find the name of the car in the active FXT file at the time the car is entered.

Activation:

Parked cars can be entered and driven by the player. Can a parked car be activated by a program statement? PARKED Cars often hace CARTRIGGER objects with them to start missions (or the car alarm?).

Examples

293 1 (106,119,4) PARKED 31 0
Bulldog, parked facing south in front of the...
294 1 (105,119,4) PLAYER 293 256
... player's starting position in "Gangsta Bang"
238 1 (127,92,4) PARKED 22 0
Taxi, parked facing south in front of a strip joint in North Park
239 1 (127,92,4) CARTRIGGER 2000 238
Triggers Taxi mission program at 2000 when the car is entered
511 1 (248,78,4) PARKED 41 512
Superbike, parked facing north on Law Island
The examples were taken from section [1] of MISSION.INI.

See also

Object Codes Overview, Car Data, CARTRIGGER, FXT Files

Notes

Information contributed by ZyNTaX, schu, Nathan Weiler(real name info) and Michael Mendelsohn.

Bugs

Not all car types have been tested. Nobody has found out yet how to use the helicopter. Availability info for different versions of the game is also missing. Can the car alarm be turned off and on?


MISSION.INI

Last change: 20 Dez 1997

unofficial GTA Reference