POWERUP |
Object Codes |
Obj_POWERUP.html |
POWERUP - place a powerup object
### (x,y,z) POWERUP t a
all GTA Demos, GTA Full Version
Powerup objects can be picked up by the player to aquire bonuses such as weapons or information.
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object index |
(x,y,z) |
object coordinates |
t |
Powerup Type:
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a |
With Weapon Powerups:
With Info Sign (t=14):
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Placement:
So far it looks as if you can place the powerups anywhere except in a building. (Can they be placed in passages?) If placed where a parked car exists you will have to drive the car to get to the object, which looks like a good way to hide powerups because you only see the car and not the crate. If placed on a startup position you will just start out right on top of a crate. If placed where a phone is, the phone will appear on top of the crate, but you can still get to the crate. Trees are offset sitting right on gridlines so you can put crates right next to them. Just placing an INFO SIGN will crash the game if you try and retrieve it. (You might have to provide a message for it?)
Activation:
To activate a powerup, use the POWERUP_ON statement with the object index of the POWERUP object.
Info Signs:
Usage is still sketchy, placing an info sign may crash the game if you try to pick it up. The FXT file contains entries [help1] through [help32], so placing help signs in Liberty City may be safe if no duplicates are used ???
Object Codes |
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Object Codes Overview, Powerup Howto, POWERUP_ON, TRIGGER, FRENZY
Information contributed by ZyNTaX, schu, and Michael Mendelsohn.
The powerup types are still incomplete. A formula for frenzy duration in relation to a values would be nice. Nobody has found out yet how to add new info signs or how to use them on maps other than Liberty City.
MISSION.INI |
Last change: 17 Dez 1997 |
unofficial GTA Reference |