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GTA Ideas Pages |
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Klotzki Laby DeathMatch won the June '98 Get That Azzhole Challenge! in the category of Cartographic Nightmare. You have to solve a puzzle to get at a car; after that, battle your opponent in a labyrinth. Want to know more?
Tower City. Provide a London streetmap. Graphics include LondonTaxis, police and doubledecker buses as well as London-style telephone booths you can vandalize. Missions include robbing the crown jewels, a mail train and doing in Sherlock Holmes. Special Kill frenzy at Speakers Corner, Hyde Park. Don't forget to make the cars drive on the left. Extend the Mission Pack with Banker City (based on Frankfurt/Germany), Notre Di City (Paris) and others.
Mississippi 1860. You wear a black hat and you show your guns. Your job is to rustle cattle, get the pony express rider to give you his freight, hold up the Wells Fargo coach, the train (complete with steam engine) and the bank, kill the sheriff and escape with the take on the riverboat. To implement this idea, you'll need not a car designer, but rather a cow designer as cows and horses will be your primary means of transportation. They'll based somewhat on motorcycles. To make this map believable, work is needed on the sound files and the cut scenes. The ambulance is likely to become a horse-driven hearse. It would be swell if animations (like the police lights) could be added to the cars, available at the press of the "special" key, and setting hooves pounding and the wheel of the riverboat turning. (Ok, so the riverboat isn't Texas style, but who cares.) Yahoo!
Arcade. Make a Pacman Level, with Cop Cars modeled as the Ghosts, and a "wanted" level set automatically from time to time to get them going after you. Pick up those Power Points for Score and be sure to get the Police Bribe Cherry in time. Add a Defender Level, where missiles are replaced by triggered cars crossing your path. Make J'n'R levels with teleports and possibly trampolines?
Race Tracks. Silverstone and Hockenheim, here we come. Design stationary cars to make up decoration: straw bundle cars (easily pushable), spectator cars (bloody when taking damage), wall cars (very heavy and sturdy, better not crash into them!). The pitstops are sprayshops (and maybe bombshops as well ;-). Of course a set of Formula 1 racers is a must.
Hairpins of the World. Some of the steepest and deadliest curves in the world await your driving skills as you push people off the raod and into the abyss. Watch Grace Kelly go down in Monaco, drive the Rallye Monte Carlo, ...
Blues Brothers. Start at the Penitentiary with a cop car. Jump the bridge, arrive at the orphanage. Shake off police by finding a Spray Shop inside a shopping mall. Get the Band together, play the first gig. Evade the Killer Winnebago by raising your wanted level so the police get active and take them off your back. Make several cop cars that look the same,but have the radio set to different CD tracks so you can surreptitiously switch them on the player, making him hear the correct music from the soundtrack CD in his drive. Don't forget the cop car with the speaker on top! Don't forget that female killer with that rocket launcher! Think of things Jake and Elwood could have done, but never got around to in the movie. Follow up with Pulp Fiction and Mad Max levels.
Art. Sample the crazy cut-out art of Monty Python's Terry Gilliam and produce a level inspired by old Flying Circus episodes (don't forget Dinsdale)! Follow up with a Beatles: Yellow Submarine level and get totally abstract with Dali, Picasso or Klee levels. Do an Acid level.
Controversial "Junior Mission". Using skateboard, rollerblades, go-cart, bike or push-bike you run "junior" errands for the mob: participate in frameups, dispose of murder weapons, exchange attache cases, vandalize telephones, spray graffiti on enemy headquarters, peddle drugs in schools and so forth. Weapons include water pistol, pocket knife, rubber band shooter. Steal an ice cream wagon for bonus points!
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GTA Ideas Pages |
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Created
by Michael Mendelsohn