GTA Ideas Pages
Art on computers. Hmmm. We all know about "multimedia" CD-ROMs. While these are able to present diverse subjects and previously non-digital art quite well, only computer games allow the viewer to take a first-person standpoint within the world the artist created, facilitating an immersive experience of the story, music, visuals or other forms of artistic expression (see also: Immersive Games ). Good books, movies or artworks have always done so, in a way; one could even say that an artwork is completed only when the viewer does indeed immerse himself in it, perceive it, as it were.
A computer game is art. It can be good art, or bad. We know of trivial literature and movies as well.
Ideas change form. It probably started even before legends were put on stage in ancient greek theatres. Whenever a crossover happens, those who see both usually have strong opinions on it. "Which did you like better, the book or the movie?" Often we find something "lost" in the transition, sometimes we see something gained, and we always hope the two treatments would complement each other in a meaningful way, else we wouldn't have gone to see both.
Ventura - Comedy Movie, Cartoon TV series, game
Reportedly, no fun to play
Bladerunner - SciFi book (Philip K. Dick), movie
(Ridley Scott), 3D-first person adventure
Reportedly, the feel of the movie's world has been recreated well.
Blown Away - movie,
The game doesn't hang together at all, and is more boring than challenging.
Discworld - fantasy book series (Terry Pratchett), 2
With a world as elaborate and well-documented as this, the adventures easily fit right in.
Dune - SciFi book (Frank Herbert), movie, real-time
An oligarchic socity (3"houses") battling a hostile planet and its sandworms - looks ok from afar.
Fahrenheit 451 - SciFi book (Ray Bradbury), graphical
text adventure (1985?)
Athmosphere very densely recreated, immersive.
Gateway - SciFi book (Frederik Pohl), semi-graphical
adventure by Legend entertainment
recreates the athmosphere and world of the book, you feel at home immediately
Hitchhiker's Guide To the Galaxy - SciFi radio play,
book, TV series and Infocom text adventure (Douglas Adams)
reported to be good
I Have No Mouth And I Must Scream - SciFi short story
(Harlan Ellison), graphical adventure
Reviews weren't good, the instructions look promising, however. Maybe more later.
Indiana Jones - Movie (Spielberg), graphical adventure
reprotedly a top graphical adventure.
Pink Panther - Movie intro, TV cartoon serties,
Reportedly, the adventure is fun to play and has the right athmosphere.
Martian Chronicles - SciFi book (Ray Bradbury),
taken as adventure, mediocre. Luckily, the CDROM contains additional documentation (video interview etc.) about Ray Bradbury.
Men In Black - SciFi movie, adventure
reportedly flawed as an adventure
Monty Python - comedy TV series, movie, multimedia
Complete Waste Of Time is more like a retrospective, the answering machine messages are almost the high point
Quest for Fame -
rock music (Aerosmith), Vmusic adventure
The Virtual Pick in the box and the principle of having the player play to the music as if he were a band member make this an experience that's even more immersive than just singing along and beating your head to the rhythm, getting close to actually performing the song.
Shannara - fantasy book series (Terry Brooks),
graphical adventure by Legend entertainment
The adventure's story features some main characters at a yet undocumented time period and plays well.
Starship Troopers - SciFi book (Heinlein), movie,
I don't belive the feeling of a military organizartion that Heinlein conveys will be adequately reflected in the game.
Star Trek - SciFi TV series (Roddenberry et al.),
This is a chapter unto itself. While the first graphical adventures (e.g. Judgment Rites or A Final Unity) faithfully create episodes of the series, making you explore strange planets with a small group of officers (and expendable redshirts), Starfleet Academy leaves the ground of the series and is geared toward military action and visual effects.
Star Wars - SciFi movie (George Lucas), shoot'em up
The vector-graphics arcade game of that name, a shoot'em up depicting the final approach to the death star, was fun to play, but looses the added drama and sunspense that the movie's story built up during that hour or so before that scene. Rebel Assault uses video-like animations reminiscent of the movie's fighting scenes, requiring the player to press his button at the right time; the story doesn't amount to much.
War Games - movie, strategy game
reportedly next to no relation to the movie
War of the Worlds - SciFi book (H.G. Wells), movie,
real-time strategy game
While in the movie the hero finally finds a vulnerability of the aliens that can be exploited, I don't believe a strategic approach would have helped at all; in fact the movie makes it quite clear that this is the case. How this can be turned into a rts is beyond me...
X Files - SciFi TV series, movie, video
reportedly short and boring, the plot requires Mulder and Scully to have disappeared, which means you hardly see them at all.
Games that exist(ed) but I can't remember much about: Ghostbusters, Gremlins, Jurassic Park (Spielberg movie), Lion King (Disney), Space Jam, Tekwar (SciFi book by William Shatner), Yoda Stories (Star Wars).
Did you notice? The literary genre that has made first and foremost use of all things related to computers was Science Fiction; nowadays computer game developers take many of their ideas from it and the related fantasy genre.
GTA Ideas Pages
by Michael Mendelsohn