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GTA Ideas Pages |
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The most intellectual GTA review on the Webby Michael Mendelsohn
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What would it matter? Anyone can see the truth. The data are puiblic. Me dying wouldn't change a thing. Yet, why am I the only one speaking up? |
This knowledge is hidden in everyday life - you see sleek machines, carefully painted, most of them washed every weekend to look like something to be desired. Car advertisements often connect these vehicles with adventure (something inherently dangerous), but depict that as glamorous. James Bond is a car fetishist. Car Racing is seen as a sport, again, deriving glamour from death that is never far away. Anyone who drives a car wields potential death, but he dares not know it, lest he be unable to even start his car. Society has become dependent on the automobile; it would break apart if it were treated as the danger it really is. Of course, this applies for many technological changes; most of them have their deadly side better concealed than the car.
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In the UK, both the last BBFC (British Board of Film Classification) head and Channel 4's director have been labelled as peddling violence and pornography. |
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Playing GTA symbolises killing people with cars in your home town. |
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To make a game of this is to make it visible that this decision is under our control; that by deciding to drive a car we accept thousands of deaths on the road just as surely as if we decided to wage a war. Indeed there are statistics comparing the number of deaths due to traffic unfavourably with number of military casualties in major wars, making traffic a greater threat to the US populace than any wars the US have been involved in have ever been. It is now a greater threat to the health of children than any disease.
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Maybe it's a man. I won't tell him that he won't stop me. He'll see it as a challenge. It's not a challenge. It's not even a game. I wish it was. Making a game about that seemed like a good idea. Associating cars and kills. Make it realistic. Make it fun. Make it obvious people care more about death in a game than death on the street. People die out there. Everytime anyone gets into a car, they kill someone just a little bit - statistically. People fade away because other people drive around. It's not a game. It happens, and everyone knows it. It's no game. It's not even funny. |
Think back to DMA Design's last great success: "Lemmings". Now you know that Lemmings are supposed to wander now and then in masses to some cliff and drown themselves. The plot of lemmings is exactly this; the player has to further that massacre by leading the lemmings to surmount the obstacles that would prevent them reaching the end of their sojourn. Disgusting, isn't it? Hardly a game you'd give your children, is it? No one tried to censor that one, instead it got recommendations all over. Why? Because the plot really doesn't matter. The artistic statement that "Lemmings" embodies is that by clear thinking and teamwork you can surmount any obstacle on your way, and that is indeed a commendable wisdom to teach our children. GTA would tell our children that driving cars means death, and we don't want them to know that, do we? So we better see to it they can't play GTA until they're old enough not to recognise that any more because they've become car drivers themselves, hooked on an unhealthy practice constitutive of our present society, protecting itself against change as we humans are wont to do. The GTA demo alone has the quality to make that above statement, but it is uncanny how the CDROM audio soundtrack enforces that message as well. Seemingly an assortment of music styles resembling concurrent airwave wares, sounding very realistic, the lyrics are as explicitly violent as the driver who has turned on his car radio will be once he is involved in an "accident". (I won't talk about the lyric's allusions to drug dealing here, nor about the social practice of splitting drugs in bad and good - alcohol in conjunction with cars [sic!] kills more people than heroin...)
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Southern USAmerica had some problems with Lemmings, refer to: David Jones from: "Edge: Given the air of moral righteousness .."
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I won't. Ever.
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GTA Ideas Pages |
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Created
by Michael Mendelsohn